

I was able to further explore the rest of the Substance toolset during the Timeless art challenge, where I relied heavily on Substance Source and Substance B2M. When I saw the versatility and speed with which you can create textures in Substance Painter, I was hooked! My first real project using Substance Painter was the last RenderMan challenge ( Rolling Teapot), and it’s been an integral part of my workflow ever since. I had done some texture painting prior to that in other packages, but my primary workflow was to export a UV map to Photoshop, and create my textures from there. I first heard of Substance from a buddy who swore by it in his work. I still wanted it to feel cold, however, I felt the warm sunset with some low sunlight helped brighten the tone a bit.Ĭould you tell us more about your use of Substance? How long have you been a user? It was strongly influenced by my stage of healing from my loss. However, since it took me a few months to set dress and shade all the assets, by the time I approached lighting I wanted it to feel more peaceful. I wanted the scene drowned with fog and to feel gloomy and depressed. What was the visual style, and feeling, that you wanted to convey in your artwork?Ībout a week after this challenge was announced, my wife and I lost our companion very suddenly to a rare form of cancer, which inevitably set the tone for this challenge to a very dark place. Regardless of the outcome, I saw it as an excellent opportunity to learn and push myself to try new things. I’d also had a great experience with the previous RenderMan challenge, so there really wasn't any question about whether I'd participate. I really enjoy creating environments so I knew this was up my alley.

The only guideline was that the submissions should be photo-real. The theme was wide open participants could create their own narrative to drive the shading and lighting of their work. They teamed up with Kitbash3D and SpeedTree to provide a set of assets for participants to use to create a scene. This year’s RenderMan challenge was very broad, which made it complex. I’ve very happy with the way it turned out, it’s been a surreal experience for me.Ĭould you explain more about the concept of the challenge and why you decided to participate? There were so many talented artists participating that equally deserved the win. I never expected to win, and I’m very humbled to have taken first place. I was in shock! I could hardly manage to focus on the ski slope for the rest of the day.

I was up in the mountains snowboarding when I received the email announcing the winners. You recently won 1st place in Pixar’s Renderman Timeless Art Challenge! How do you feel, and did you expect this? I’ve continued to explore CG ever since, constantly learning and experimenting with new ideas and technologies. From there, I joined the Lighting team at DreamWorks Animation, where I worked on their proprietary lighting tools before joining the film Turbo. I studied Computer Science at the University of Utah and was accepted into Pixar's Undergraduate Program (PUPs) where I was trained on their production pipeline.
#Renderman teapots software#
I currently work as a software engineer at Micron/Intel, but art has always been my passion. It's a pleasure, and thank you for the opportunity! I'm a CG artist from Salt Lake City, Utah, USA. Could you introduce yourself to the community? Hi Jeremy, thanks for taking the time for this interview.
